Game Projects

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SECOND YEAR GAMES AT THE GAME ASSEMBLY

During the second year in The Game Assembly, I have been developing games with my Quantum Games team. It has been a pleasure to be able to work with passionate and exceptional people!

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Project Seven

Quantum Games

Project Seven is a first person shooter game made in 10 weeks halftime by students.
School - The Game Assembly


My responsibilities
* Enemy concept ( Made one of the enemy concept )
* Enemy model and rigg
* Environment dressing, 6/7 levels
( Lighting pass was done by Johan Ernstsson and Decal pass was done by Henrik Giang )
* Scripting
If textures have to work for our models in Quantum games engine ( Hailstorm ), we need to use Phong material in Maya. I made two mel-scripts ( add material and add extra attribute ). The purpose of these scripts is to reduce the manual work. Add Material: Automatically adding file paths to different properties in a material. Add extra attribute: Our engine has support for transparency and for it to work in a game the models needs to have an extra attribute.


TECHNICAL ARTISTS
Peter Hamlin  |  Rasmus Björk

LEVEL DESIGNERS
Fredrik Sjö  |  Carl-henrik Andersson

PROGRAMMERS
Johan Anderdahl  |  Marcus Stein  |  Oliver Charles Andersen  |  Oscar Öhrn

ARTISTS
Henrik Giang  |  Johan Ernstsson  |  Ted Flodman Söderberg  |  Magnus Quach

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-- I did the dressing pass over Level Designs white boxing scene, Johan Ernstsson did the lighting pass and Henrik Giang did the decal pass --

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Robo Reboot

Quantum Games

Robo Reboot is a top down game made in 10 weeks halftime by students.
School - The Game Assembly


My responsibilities
* Concept - Environment
* 3D model - Enemies
* Animated enemies
* Environment dressing


TECHNICAL ARTISTS
Peter Hamlin  |  Rasmus Björk

LEVEL DESIGNERS
Fredrik Sjö  |  Carl-henrik Andersson

PROGRAMMERS
Johan Anderdahl  |  Marcus Stein  |  Oliver Charles Andersen  |  Oscar Öhrn

ARTISTS
Henrik Giang  |  Johan Ernstsson  |  Ted Flodman Söderberg  |  Magnus Quach

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-- I did the dressing pass over Level Designs white boxing scene --

 

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-- A collection of enemy animations that I did for the game project --

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Jetburst

Quantum Games

Jetburst is a racing game made in 10 weeks halftime by students.
School - The Game Assembly


My responsibilities
* Concept - Environment
* Modular spaceship
* Background assets
* Background dressing


TECHNICAL ARTISTS
Peter Hamlin

LEVEL DESIGNERS
Fredrik Sjö  |  Carl-henrik Andersson

PROGRAMMERS
Johan Anderdahl  |  Marcus Stein  |  Oliver Charles Andersen  |  Oscar Öhrn

ARTISTS
Henrik Giang  |  Johan Ernstsson  |  Ted Flodman Söderberg  |  Magnus Quach

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Path To Valhalla

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Path to Valhalla is a game in a nordic mythology theme where a shieldmaiden is making her way to Valhalla. This was a summer jam project where I worked together with a Level Designer and a Programmer, this was created in 12 weeks halftime. Unfortunately, we didn't finish the game. But the goal of this project was to further our skills and craftsmanship in game development.

My responsibilities
* Concept - Environments, enemies, player character
* 3D assets - Player, enemies, Misc
* Environment assets
* Environment dressings
* Menu / UI


LEVEL DESIGNER
Fredrik Sjö

PROGRAMMER
Carl Hiselius

ARTIST
Magnus Quach

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-- Level white boxing was done by Fredrik Sjö and the environment dressing was done by me --

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-- A collection of some environment concepts --

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First year games at The Game Assembly

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Schrottwaffe

Schrottwaffe is a schmup game made in 8 weeks halftime by students.
School - The Game Assembly


My responsibilities
* Environment - Background pictures
* Did most of the particle effects
* UI / menus
* Playership


LEVEL DESIGNERS
Fredrik Sjö  |  Admir Burnic

PROGRAMMERS
Jonatan Svensson  |  Carl Hiselius  |  Kasper Esbjörnsson  |  Samuel Andersen
Vincent Wipp Ekman  

ARTISTS
Clara Lindblad Åman  |  Hini Häggmark  |  Magnus Quach

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Cure

Cure is a platform game made in 8 weeks halftime by students.
School - The Game Assembly


My responsibilities
* Concepts | Environment & player character
* 2D assets | Did some of the environtment assets & companion
* 3D asset | Made player character for animation purpose
* Animations | 3D & 2D ( Player character, companion & enemies )
* Did some of the environment dressing


LEVEL DESIGNERS
Admir Burnic  |  John Behrens

PROGRAMMERS
Johan Anderdahl  |  Dennis Hansson  |  Lukas Svensson  |  Vincent Wipp Ekman

ARTISTS
Alice Kiosev  |  Martin Vallin  |  Magnus Quach

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-- Two environment concepts --

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D.P.L.E.D

Demon Plus Lead Equals Dead is a adventure game made in 8 weeks halftime by students.
School - The Game Assembly


My responsibilities
* User interface
* Did some of the environtment assets
* Animations | Player character animation, enemies & companion


LEVEL DESIGNERS
Admir Burnic  |  Faraz Farahani

PROGRAMMERS
Johan Anderdahl  |  Marcus Stein  |  Jonatan Svensson  |  Axel Szelag

ARTISTS
Hini Häggmark  |  Johannes Bengtsson  |  Magnus Quach

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GAMES MADE AT BLEKINGE INSTITUTE OF TECHNOLOGY

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AXYZ

AXYZ is a First person shooter game made in 16 weeks halftime by students.
School - Blekinge Institute of Technology


My responsibilities
* Environment dressing
* Concepts - Player character, environment, assets
* Modelled & textured player characters
* Rigg for 3rd person and first person
* Did some of the environtment assets
* Animations - 3rd person and first person


CIVIL ENGINEERS
Adam Byléhn  |  Tobias Dahl  |  Simon Holmberg  |  Viktor Ljung  |  William Moberg
Joakim Pettersson  |  Anders Orbilt

TECHNICAL ARTISTS
Olivia Lau  |  Magnus Quach  |  Andreas Thomasson  |  Johan Törn  |  Nicklas Wallander

MUSIC COMPOSER
Petter Karlsten

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Mortal Portal

Mortal Portal is a local multiplayer game made in 4 weeks by students.
School - Blekinge Institute of Technology


My responsibilities
* Menu / UI
* Concepts - Player character, environment, assets
* Modelled and textured - Player character, did some of the pick ups and environtment assets


GAME PROGRAMMER
Mattias Lunderot

TECHNICAL ARTISTS
Olivia Lau  |  Magnus Quach  |  Andreas Thomasson  |  Johan Törn  |  Nicklas Wallander